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Charms

Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. This is ultimately revealed to be a promise of glory for himself. He named his nail "Life Ender" because names supposedly have power. Unfortunately, because it is made of shellwood, it cannot deal damage. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. He regards the Knight as beneath him and accuses them of constantly getting in his way.

Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.

If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.

If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.

Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.

Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.

If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.

Needle is the term used to describe the bladed weapon wielded by Hornet. The needle is attached with a thread of silk.

Charms are gorgeous, mystical, one-of-a-kind accessories with a spark of power woven into their cores. Just wearing one is enough to change your life! You'll do things you never thought possible!

Shardmites are enemies in Hollow Knight. Formerly used in Crystal Peak's mining operations, these creatures now wander around on walls, feeding on crystal dust. Crawls up and down on vertical surfaces. Upon approaching it, it sprouts long crystal spikes from its shell. While those spikes are extended, it is invulnerable. By attacking quickly, it can be taken off guard and killed before it sprouts its spikes. It is also possible to Nail-bounce off its spikes by down-slashing. With repeated down-slashing, the Shardmite retracts its spikes briefly before sprouting them again, giving the Knight a chance to get in a hit between spikes while keeping distance.

A white silhouette of The Knight sitting on a bench with a charm on top of them and an arrow pointing towards two charms

Charms are a special type of Item in Hollow Knight that provide various bonuses and special abilities. Charms use Notches when equipped and can only be equipped and unequipped while sitting on a Bench.

There are a total of 45 Charms, though only a max of 40 can be kept at one time, as 5 Charms can be replaced with different ones throughout the game:

  • Kingsoul for Void Heart
  • Fragile Greed for Unbreakable Greed
  • Fragile Heart for Unbreakable Heart
  • Fragile Strength for Unbreakable Strength
  • Grimmchild for Carefree Melody

There are 4,460,494 combinations of charms possible (including the empty set) without exceeding the number of charm notches available and incurring a penalty [1] (see Notches, Overcharmed below).

Contents

Notches

Charm Notches are required to equip Charms. Different Charms require a different number of Notches. The Knight starts with 3 Notches. 8 more can be found throughout the game, for a total of 11 Notches.

Picking up a Charm Notch fully restores the Knight's health.

SourceConditions / RequirementsLocation
1. Sold by Salubra in Forgotten Crossroads for 120Collect 5 CharmsMapshot HK Salubra 01
2. Sold by Salubra in Forgotten Crossroads for 500Collect 10 Charms
3. Sold by Salubra in Forgotten Crossroads for 900Collect 18 Charms
4. Sold by Salubra in Forgotten Crossroads for 1400Collect 25 Charms
5. Found north-east of Cornifer in Fog Canyon (hidden area)Unlock Isma's Tear or Monarch WingsFog notch
6. Found in Fungal WastesDefeat 2 Shrumal OgresCharm1 location
7. Reward in Colosseum of FoolsComplete the Trial of the WarriorMapshot HK Zote 05
8. In Dirtmouth, inside the tent of the Grimm TroupeDefeat GrimmMapshot HK Brumm 01

Overcharmed

The Overcharmed status is activated if there are more Charms equipped than the number of Notches can support. While in this state, damage dealt to the Knight from all sources is doubled except for damage taken while invulnerable, such as from spikes. If all Notches are being used, the Overcharmed state cannot be activated. Activating the Overcharmed state for the first time requires 5 attempts. Being Overcharmed is very advantageous for Radiant fights in the Hall of Gods as there is no drawback to doubling what is already a one-hit defeat.

List of Charms

Useful for those who can't bear to leave anything behind, no matter how insignificant.

Makes it easier to escape from dangerous situations.

Increases the amount of SOUL gained when striking an enemy with the nail.

Increases the power of spells, dealing more damage to foes.

Greatly increases the amount of SOUL gained when striking an enemy with the nail.

The bearer will be able to dash more often as well as dash downwards. Perfect for those who want to move around as quickly as possible.

Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals.

Gain SOUL when taking damage.

When the bearer is at full health, they will fire beams of white-hot energy from their nail.

This charm is fragile, and will break if its bearer is killed.

This charm is unbreakable.

This charm is fragile, and will break if its bearer is killed.

This charm is unbreakable.

This charm is fragile, and will break if its bearer is killed.

This charm is unbreakable.

Reduces the SOUL cost of casting spells.

Allows one to stay steady and keep attacking.

Increases the force of the bearer's nail, causing enemies to recoil further when hit.

Allows the bearer to slash much more rapidly with their nail.

Greatly increases the range of the bearer's nail, allowing them to strike foes from further away.

When close to death, the bearer's strength will increase.

When taking damage, sprout thorny vines that damage nearby foes.

The shell is not indestructible and will shatter if it absorbs too much damage.

Transforms the Vengeful Spirit spell into a horde of volatile baby flukes.

Causes the bearer to emit a heroic odour.

The hatchlings have no desire to eat or live, and will sacrifice themselves to protect their parent.

Increases the speed of focusing SOUL, allowing the bearer to heal damage faster.

The bearer will focus SOUL at a slower rate, but the healing effect will double.

When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage.

When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage.

The bearer will have a healthier shell and can take more damage, but they will not be able to heal themselves by focusing SOUL.

Heals the bearer's wounds over time, allowing them to regain health without focusing SOUL.

When focusing SOUL, emit a spore cloud that slowly damages enemies

When using Shadow Dash, the bearer's body will sharpen and damage enemies.

While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies.

Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner.

Summons weaverlings to give the lonely bearer some companionship and protection.

Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes.

Conjures a shield that follows the bearer and attempts to protect them.

The bearer must seek the Grimmkin and collect their flames. Uncollected flames will appear on the bearer's map.

Contains a song of protection that may defend the bearer from damage.

Opens the way to a birthplace.

This charm is a part of its bearer and can not be unequipped.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.

Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.

Gallery

All Charms including the Fragile Charms, Carefree Melody, and Kingsoul

All Charms including the Fragile Charms, Carefree Melody, and Kingsoul

All Charms including the Unbreakable Charms, Grimmchild, and Void Heart

All Charms including the Unbreakable Charms, Grimmchild, and Void Heart

Achievements

Ellina is an expanded universe character who appears only within the Hollow Knight Wanderer's Journal- acting as the fictional author of the book. Her book details her experiences within the kingdom of Hallownest and acts as an outside source providing some unique reflections, accounts, and opinions on her findings. Ellina's character beyond her time spent in Hallownest is not explored and is unknown.

A brief summary by the author of the book states the following:

"The book is written from the perspective of Ellina the Chronicler, an "outsider" who is documenting her observations as she travels through Hallownest. She only knows what she's learned from others during her journey, so she doesn't pick up on any deep lore."

In addition, Ellina herself provides a small introduction in her journal:

"Greetings, fellow wanderer, and welcome to Hallownest!" "It would seem you’ve happened upon my journal. This volume contains a record of my observations and musings, transcribed as I travelled into the kingdom’s depths and-through a miracle of either luck or sheer willpower-returned safely to the surface. My travels brought me to Hallownest purely out of curiosity; though I expected to find naught but a desolate ruin down below, what awaited me was quite possibly the adventure of a lifetime. To that end, I’ve chosen to leave my completed journal behind, in hopes that another brave explorer might use it to piece together the myriad of mysteries of this forsaken kingdom."

The contents of the Wanderer's Journal include images and descriptions drawn and written by Ellina detailing a variety of enemies, characters, and environments. The main descriptions are typed out and are accompanied by Ellina's "quotes" - which are written out in a handwriting style font.

Ellina's story and adventure canonically occur at the same time as the events of Hollow Knight; the Knight's quest would have been currently in progress during the time Ellina was writing her journal. Evidence of this includes an account of Bretta first encountered by Ellina stuck in the Fungal Wastes, but later on noted to be in Dirtmouth: implying that Bretta was saved by the Knight as it occurs in the game.

Despite her story happening parallel to the game's events, Ellina never meets or runs into the Knight in person during her exploration of Hallownest. The closest instance Ellina comes to encountering the Knight underground is only through noticing the painting of the Knight by Nailmaster Sheo.

However, at the very end of the novel, when Ellina plans to leave the kingdom, she does catch a glimpse of the Knight as she's returning to the surface.

Charmed
Acquire your first Charm.
5G

Ellina is an expanded universe character who appears only within the Hollow Knight Wanderer's Journal- acting as the fictional author of the book. Her book details her experiences within the kingdom of Hallownest and acts as an outside source providing some unique reflections, accounts, and opinions on her findings. Ellina's character beyond her time spent in Hallownest is not explored and is unknown.

A brief summary by the author of the book states the following:

"The book is written from the perspective of Ellina the Chronicler, an "outsider" who is documenting her observations as she travels through Hallownest. She only knows what she's learned from others during her journey, so she doesn't pick up on any deep lore."

In addition, Ellina herself provides a small introduction in her journal:

"Greetings, fellow wanderer, and welcome to Hallownest!" "It would seem you’ve happened upon my journal. This volume contains a record of my observations and musings, transcribed as I travelled into the kingdom’s depths and-through a miracle of either luck or sheer willpower-returned safely to the surface. My travels brought me to Hallownest purely out of curiosity; though I expected to find naught but a desolate ruin down below, what awaited me was quite possibly the adventure of a lifetime. To that end, I’ve chosen to leave my completed journal behind, in hopes that another brave explorer might use it to piece together the myriad of mysteries of this forsaken kingdom."

The contents of the Wanderer's Journal include images and descriptions drawn and written by Ellina detailing a variety of enemies, characters, and environments. The main descriptions are typed out and are accompanied by Ellina's "quotes" - which are written out in a handwriting style font.

Ellina's story and adventure canonically occur at the same time as the events of Hollow Knight; the Knight's quest would have been currently in progress during the time Ellina was writing her journal. Evidence of this includes an account of Bretta first encountered by Ellina stuck in the Fungal Wastes, but later on noted to be in Dirtmouth: implying that Bretta was saved by the Knight as it occurs in the game.

Despite her story happening parallel to the game's events, Ellina never meets or runs into the Knight in person during her exploration of Hallownest. The closest instance Ellina comes to encountering the Knight underground is only through noticing the painting of the Knight by Nailmaster Sheo.

However, at the very end of the novel, when Ellina plans to leave the kingdom, she does catch a glimpse of the Knight as she's returning to the surface.

Enchanted
Acquire half of Hallownest's Charms.
10G

Ellina is an expanded universe character who appears only within the Hollow Knight Wanderer's Journal- acting as the fictional author of the book. Her book details her experiences within the kingdom of Hallownest and acts as an outside source providing some unique reflections, accounts, and opinions on her findings. Ellina's character beyond her time spent in Hallownest is not explored and is unknown.

A brief summary by the author of the book states the following:

"The book is written from the perspective of Ellina the Chronicler, an "outsider" who is documenting her observations as she travels through Hallownest. She only knows what she's learned from others during her journey, so she doesn't pick up on any deep lore."

In addition, Ellina herself provides a small introduction in her journal:

"Greetings, fellow wanderer, and welcome to Hallownest!" "It would seem you’ve happened upon my journal. This volume contains a record of my observations and musings, transcribed as I travelled into the kingdom’s depths and-through a miracle of either luck or sheer willpower-returned safely to the surface. My travels brought me to Hallownest purely out of curiosity; though I expected to find naught but a desolate ruin down below, what awaited me was quite possibly the adventure of a lifetime. To that end, I’ve chosen to leave my completed journal behind, in hopes that another brave explorer might use it to piece together the myriad of mysteries of this forsaken kingdom."

The contents of the Wanderer's Journal include images and descriptions drawn and written by Ellina detailing a variety of enemies, characters, and environments. The main descriptions are typed out and are accompanied by Ellina's "quotes" - which are written out in a handwriting style font.

Ellina's story and adventure canonically occur at the same time as the events of Hollow Knight; the Knight's quest would have been currently in progress during the time Ellina was writing her journal. Evidence of this includes an account of Bretta first encountered by Ellina stuck in the Fungal Wastes, but later on noted to be in Dirtmouth: implying that Bretta was saved by the Knight as it occurs in the game.

Despite her story happening parallel to the game's events, Ellina never meets or runs into the Knight in person during her exploration of Hallownest. The closest instance Ellina comes to encountering the Knight underground is only through noticing the painting of the Knight by Nailmaster Sheo.

However, at the very end of the novel, when Ellina plans to leave the kingdom, she does catch a glimpse of the Knight as she's returning to the surface.

Blessed
Acquire all Charms and receive Salubra's Blessing.
15G

Trivia

  • The Charms system was inspired by the badges from Paper Mario. [2] Just like Charms, badges have a variety of effects when equipped, such as increased stats, new abilities, or new moves. [3]

Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. This is ultimately revealed to be a promise of glory for himself. He named his nail "Life Ender" because names supposedly have power. Unfortunately, because it is made of shellwood, it cannot deal damage. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. He regards the Knight as beneath him and accuses them of constantly getting in his way.

Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.

If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.

If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.

Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.

Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.

If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.

Needle is the term used to describe the bladed weapon wielded by Hornet. The needle is attached with a thread of silk.

Mighty Hegemol. What a towering figure he was, though surprisingly soft spoken for one so large. They were all impressive in their own right, of course. Fierce Dryya, kindly Isma, mysterious Ze'mer . erm, and the other one.

Shardmites are enemies in Hollow Knight. Formerly used in Crystal Peak's mining operations, these creatures now wander around on walls, feeding on crystal dust. Crawls up and down on vertical surfaces. Upon approaching it, it sprouts long crystal spikes from its shell. While those spikes are extended, it is invulnerable. By attacking quickly, it can be taken off guard and killed before it sprouts its spikes. It is also possible to Nail-bounce off its spikes by down-slashing. With repeated down-slashing, the Shardmite retracts its spikes briefly before sprouting them again, giving the Knight a chance to get in a hit between spikes while keeping distance.

The Five Great Knights of Hallownest once stood beneath the throne as the kingdom's protectors. They are revered figures who are often mentioned in historical records but only as a group. Information on the individual Great Knights is sparse, with Relic Seeker Lemm noting that their names and appearance seem to have been erased from history.

The Five Great Knights are:

  • Ze'mer (Grey Mourner)
  • Dryya
  • Isma
  • Hegemol
  • Ogrim (Dung Defender)

By the time the Knight returns to Hallownest, three of the Great Knights have either died or disappeared. Only Ogrim and Ze'mer are known to be alive.

The Great Knights are depicted in Ogrim's cave below his boss arena as statues made of dung:

Five Great Knights Dung Statues

From left to right: Ze'mer, Dryya, Isma, Hegemol, and Ogrim

The silhouettes of four of them can be seen in the arena of White Defender:

Five Great Knights Silhouettes

From left to right: Ze'mer, Dryya, Isma, and Hegemol

Ze'mer

Grey Mourner2

Located in the Resting Grounds where she is known as the "Grey Mourner", Ze'mer is the only remaining Great Knight besides Ogrim. Sheo refers to her as "mysterious Ze'mer". She is not native to Hallownest, originating from "lands serene", a location from which she also brought Delicate Flowers. There is not much known about Ze'mer when she was a Great Knight, but Ogrim remarks on how she told stories.

After her Mantis lover died, Ze'mer turned to mourning and retreated to her house in the Resting Grounds. She dissipates after the Knight delivers the Delicate Flower to the grave of her lover.

Dryya

White Knight Dead

Dryya had a hard front, and Nailmaster Sheo refers to her as "Fierce Dryya", although she is noted to have been a caring type. Ogrim mentions that he misses her wisdom. She was tasked with standing guard over the White Lady in the Queen's Gardens.

After defeating numerous Mantis Traitors, evidenced by the pile of their corpses aside Dryya's own, they eventually overwhelmed her. The White Lady is not aware of Dryya's death.

Dream Nail Dialogue

  • Protect.

Isma

Isma

Referred to as "kindly Isma" by Nailmaster Sheo, there is little known about Isma, but her strength seemed to surpass that of Ogrim's, and her nature seemed to be kind and understanding. Ogrim and Isma had a very close relationship, even more so since he seems to be protecting her grove specifically. Isma’s powers and capabilities are not specifically stated but seem to have some relation to acid, as her tear or "blessing" grants acid immunity. Her grove is referred to as the "source of acid blight."

She can be found within the Royal Waterways, in Isma’s Grove. She appears to be dead and her body can be seen attached to a wall by plant growth; making the cause of her death the most questionable.

Dream Nail Dialogue

  • . Ogrim. there's no time.

Hegemol

False Knight Statue

Hegemol is the only Great Knight whose whereabouts are largely unknown. He was the favourite Great Knight of Nailmaster Sheo, who calls him "Mighty Hegemol". He was a towering figure but soft spoken, which was surprising for somebody of his stature. Ogrim mentions that he misses Hegemol's humour.

A statue of Hegemol can be found outside the City of Tears, requiring the City Crest to open the gate to the city.

While Hegemol was sleeping, his armoured shell was stolen by a Maggot who wanted to defend his siblings. It is unknown whether Hegemol is alive after this or if he was murdered by the maggot. While the False Knight who stole his shell wields a mace with an armoured bug attached to the end, Hegemol himself is always shown without any weapon.

Ogrim

Dung-Defender-2

The most loyal of the Five Great Knights, Ogrim is found in the Royal Waterways where he is known as "Dung Defender". He hopes to meet the other Great Knights again and see Hallownest be reborn. Although he misses Isma in particular, he is not able to visit her grove due to his duties and an oath that he swore. Due to this, he seems to be unaware of Isma's fate and the fate of the other Great Knights.

When he is defeated five times in his dreams as White Defender, Ogrim wonders if the line of Hallownest's Great Knights ends with him or whether it can be passed on, mentioning that he can easily imagine the Knight standing amongst the greatest heroes of the age. Ogrim disappears after this encounter, leaving behind a statue of the Knight made of dung.

Charms

Charms

Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. This is ultimately revealed to be a promise of glory for himself. He named his nail "Life Ender" because names supposedly have power. Unfortunately, because it is made of shellwood, it cannot deal damage. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. He regards the Knight as beneath him and accuses them of constantly getting in his way.

Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.

If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.

If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.

Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.

Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.

If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.

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